My understanding of prototyping
before I choosing this course, I know little thing about the prototyping, I thought it is simmer way of design. Now I have notice the important of prototyping is, from the lower prototyping to the high prototype, each part of it has the better way to design and get feedback from users.
I didn't realize the important of feedback getting from users, especially for the questions setting.
2014年10月31日星期五
2014年10月22日星期三
Week 11 Pugh Matrix for Representing Movement
Reproducing/representing movement in 3D space.
As we all know that, the Theremin is difficult to Reproducing/representing. In my idea, the Theremin is difficult to play because it can only use the muscle memory to play it. When it become a physical experience, the problem will be solved at the same time.
I am thinking to make it touchable or visible allows a musical composition to be accurately played on a Theremin.
first idea is making lights under the Theremin Showing the X- axis, y- axis, and z- axis location by different light, the Theremin is visible in that way, which may be play as the other physical musical instrument like piano.
As we all know that, the Theremin is difficult to Reproducing/representing. In my idea, the Theremin is difficult to play because it can only use the muscle memory to play it. When it become a physical experience, the problem will be solved at the same time.
I am thinking to make it touchable or visible allows a musical composition to be accurately played on a Theremin.
first idea is making lights under the Theremin Showing the X- axis, y- axis, and z- axis location by different light, the Theremin is visible in that way, which may be play as the other physical musical instrument like piano.
Second idea of mine is make Theremin Control by wind, setting the air blower under the Theremin and player can use their feeling to feel the Theremin like a real string instrument.
2014年10月12日星期日
week 10 Interactive Prototype II feedback
About Interactive Prototype II
I have designed this Interactive
Prototype, to test physical input represented back to the
user through the interface in the Stress Indicator. The main purpose is to
evaluate the physical control the interface using the real interactive way instead
press the keyboard.
The first thing is testing the interactive
feedback using the physical objects include the feedbacks users get when they
wearing interactive T-shirt and interactive gloves to beat chest behaviors. I
want to know if they think there is enough fun during the beat chest and Indicator
the Stress control the gorilla in the computer to beat its own chest. Also I
want to know if it is a good way to interactive with people and if it is a novel
approach to physical interaction using the MakeyMakey to interact.
The other feature
I want to test is if the physical interaction allows unimpeded testing of interactions
connect with the interface. I’m looking forward to find a improve way to make
sure the physical interaction more fluency.
The feedback
It is inspired me that most of the feedback for this prototype is positive and most of the user think physical interaction approach is good and can provide much fun when using it. This prototype is easy to understand and the
physical prototype fluency enough to control. I think this physical prototype is very successful.
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