2014年10月31日星期五

Revisit Definition of a Prototype

My understanding of prototyping

before I choosing this course, I know little thing about the prototyping, I thought it is simmer way of design. Now I have notice the important of prototyping is, from the lower prototyping to the high prototype, each part of it has the better way to design and get feedback from users.

I didn't realize the important of feedback getting from users, especially for the questions setting. 




2014年10月22日星期三

Week 11 Pugh Matrix for Representing Movement

Reproducing/representing movement in 3D space.

As we all know  that, the Theremin is difficult to Reproducing/representing. In my idea, the Theremin  is difficult to play because it can only use the  muscle memory to play it. When it become a physical experience, the problem will be solved at the same time. 

I am thinking to make it touchable or visible allows a musical composition to be accurately played on a Theremin.

first idea is making lights under the Theremin Showing the X- axis, y- axis, and z- axis location by different light, the Theremin is visible  in that way, which may be play as the other physical musical instrument like piano.

Second idea of mine is make Theremin Control by wind, setting the air blower under the Theremin and player can use their feeling to feel the Theremin  like a real string instrument.

2014年10月12日星期日

week 10 Interactive Prototype II feedback


About Interactive Prototype II
I have designed this Interactive Prototype, to test physical input represented back to the user through the interface in the Stress Indicator. The main purpose is to evaluate the physical control the interface using the real interactive way instead press the keyboard. 

The first thing is testing the interactive feedback using the physical objects include the feedbacks users get when they wearing interactive T-shirt and interactive gloves to beat chest behaviors. I want to know if they think there is enough fun during the beat chest and Indicator the Stress control the gorilla in the computer to beat its own chest. Also I want to know if it is a good way to interactive with people and if it is a novel approach to physical interaction using the MakeyMakey to interact.

The other feature I want to test is if the physical interaction allows unimpeded testing of interactions connect with the interface. I’m looking forward to find a improve way to make sure the physical interaction more fluency.


The feedback
It is inspired me that most of the feedback for this prototype is positive and most of the user think physical interaction approach is good and can provide much fun when using it. This prototype is easy to understand and the physical prototype fluency enough to control. I think this physical prototype is very successful.