2014年10月12日星期日

week 10 Interactive Prototype II feedback


About Interactive Prototype II
I have designed this Interactive Prototype, to test physical input represented back to the user through the interface in the Stress Indicator. The main purpose is to evaluate the physical control the interface using the real interactive way instead press the keyboard. 

The first thing is testing the interactive feedback using the physical objects include the feedbacks users get when they wearing interactive T-shirt and interactive gloves to beat chest behaviors. I want to know if they think there is enough fun during the beat chest and Indicator the Stress control the gorilla in the computer to beat its own chest. Also I want to know if it is a good way to interactive with people and if it is a novel approach to physical interaction using the MakeyMakey to interact.

The other feature I want to test is if the physical interaction allows unimpeded testing of interactions connect with the interface. I’m looking forward to find a improve way to make sure the physical interaction more fluency.


The feedback
It is inspired me that most of the feedback for this prototype is positive and most of the user think physical interaction approach is good and can provide much fun when using it. This prototype is easy to understand and the physical prototype fluency enough to control. I think this physical prototype is very successful.









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