2014年9月26日星期五

week 9 The interactive way development 2


The interactive way development was move on the second part of wearable T-shirt design. The main problem is how to keep it strong and can support long time stress beat test.

During this process, I have tested many material to find a effective way to finish this prototype. And I finally decided use the silver paper as the main material linking to MakeyMakey.

In my testing, one  layer silver paper  is easy to broken, we can see the silver paper  change from 10 beat test to 50 beat test, so I added it to 10 layer to test, and it can still use after 50 beat test. 




According to this strong stress test, I decided to makeing silver paper  as little stick to 
linking as the MakeyMakey.I make this as Version 3, I change the silver paper to link only some important point on the T-shirt, and cover the gloves with metallic wire. Make the wire long enough so that it will have more space for people to play. That make sure the prototype looks as a developed product and would not affect the usability.






2014年9月24日星期三

Experience P’typing

Restaurant Dining Experience

for experience of both customer and waiter, the we can use a ring to keep both of customer and waiter to notified when waiting for food.
This may be annoying for others even the customer themselves, but it is useful for waiter who don't need to come to ask the customer by walking around, that can save a lot of time. 

For the customer experience, I prefer the light notice than the noise notice. because it has no sound and can also make the point in simmer way. Customer around would feel relax than a sudden sound came out.  

2014年9月20日星期六

week 8 The interactive way development 1


The first part of  interactive way development is how to use the gloves to linking to the T-shit.  

In Version 1the simple metallic board hang on the T-shirt and user it will work when user use their hand to touch the metallic board. In this version, MakeyMakey link the metallic board and people to the computer. After a few test on this version, I found it is poor Novel approach to physical interaction using the MakeyMakey and it may be hurt to beat chest without any protection which cannot support the comfortable user experience so I create version2.

I added this gloves as my second Version 2, I use gloves instead the user’s hand which means it looks more likely a gorilla , and I use the cooking silver paper to cover the T-shirt and gloves. In this version, people will not need to link the MakeyMakey directly and it is easy and clearly to control the device. Then I found it is easy to break the silver paper when we beat on the T-shirt, and it make really annoying sound when both T-shirt and gloves covered with silver paper. 

Before I finish this part design, I tried many way as I can to improve the usability and effectively of this physical prototype.














2014年9月19日星期五

physical interaction idea

The key process of this prototype include the physical interaction of Stress Indicator, so the elements involved in this process have to make sure the imitation of gorilla chest beating behaviors to be real and increase the user experience.  Therefore, I decided to create a prototype controlled using gloves to beat on T-shirt so that it is easy to wear and control. The interesting of this wearable product will be considered and higher priority of testing the usability of control of this product.

The result shared on social media function, the interface embellish and improvement on ActionScript will not be include in this prototype.

2014年9月17日星期三

physical interactions

5 diff. physical interactions for Email, Twitter, Super Mario Bros

Email
1, read email
link the read email to a book, when open the book, the email will show too.

2, sent email
link email to a boll, push it away when need to sent email.

3, delete email
using a boll and dustbin link to email, when the  bool is throw into the dustbin, the email will be delete.

4, add flag
using the real flag in front of the computer, press one of the flag, the same color of the flag will show in email.

5, add favorite
using the pencil and paper. the paper linking to email, when it need to add favorite, user need to use a pencil to draw a circle.


Twitter
1, sent massage
use finger to touch the board in front. the board linking to the control button.

2, add friends
kiss the little hart button on board, the people and the board both linking to computer.

3, delete friend.
the device linking to paper, delete friend just need to rip out a piece of paper.

4, Comments
press on the paino to control it.

5, Update own tweets
linking the control button on T-shirt, touch by finger can update the tweets.



Super Mario Bros (the platformer game)
1, walk
using the paper on flow, step on front means walk.

2, jump
using the water in the bottle, drop one to an other bottle when need a jump, the bottle has the linking point inside.

3, eat mushrooms
 put a apple in the cage, the apple touch the linking point on cage, Mario will eat a mushrooms at the same time.

4, go back
use a boll linking to computer, pull the boll back can make Mario go back.

5, start again
put two bottle in front, both of them linking to the control button, start again when two people cheers on the bottle. 





2014年9月14日星期日

week 7 Interactive Prototype I feedback


In my Interactive Prototype I, I have designed a stress indicator and the main function in this prototype is decided to be the gorilla control interface, the press calculate function is decided to be the second important one.

When user press the left arrow, the gorilla in the computer beat its left chest. When user press the right arrow, the gorilla in the computer beat its right chest. When user press the both arrow, the gorilla in the computer beat it both chest.

From the feedback of the questionnaire, I found many user expect to use the time line or limited setting to increase the challenge and interest of this produce, so my future work may add some limited setting to help user attract their beating number.






2014年9月11日星期四

Reflect on & rewrite

user-testing questions Revisit

In the last questions, I have asked "which part you do not like, and how to improve it" I suppose to ask a open-ended questions For Qualitative responses and I would change it as "What’s one thing you would fix?"

The other question I asked is "do you like the music in this video prototype?" I would not ask like that now,it is for quantitative responses, and I would change it as "Place a cross at the point that reflects your opinion of the music in this video prototype" and give the point let user choose themselves.

2014年9月7日星期日

week6 CRC Cards

In my first interactive prototype, I need to create 4 main element in stage, including: counterGorilla’s arms(before change),Gorilla’s armsoriginaland Gorilla(body). Here are CRC cards for testing my prototype.

counter
Attributes (Variables)
Abilities (Functions)
X Position
Visible
Y Position
count
Shape


Gorilla’s armschange
Attributes (Variables)
Abilities (Functions)
X Position
Visible
Y Position
Invisible
Shape
Added to stage
Gorilla
Attributes (Variables)
Abilities (Functions)
X Position
Added to stage
Y Position

Shape


Gorilla’s armsoriginal
Attributes (Variables)
Abilities (Functions)
X Position
Visible
Y Position
Invisible
Shape
Added to stage